đ˛Game modes
1. Enemy waves (PvE and PvE Coop).
This game mode has the following characteristics:
â AI of enemy waves.
â Survival of waves of enemies per round.
â Obtaining money for the death of an enemy.
â You can buy weapons in specific areas.
â Enemies expel drops (maximum ammunition recharge, annihilator bomb, health kits...).
â Unlocking new areas through purchase.
â Lobby (waiting area) with character selection, chat and preparation.
STATUS: OPEN Operational in Pre-Alpha phase (GCAT Survival map), cooperative games under the creation of community administrators.
2. Deathmatch and Multiteam Deathmatch (PvE and PvP).
Let whoever can survive, no one is your ally, it works by time, when it ends, whoever has the most points will win.
Multiteam Deathmatch is identical to Deathmatch but with at least 2 teams, you cannot harm those on the same team. Here things get interesting, you can have battles involving, for example, 4 different clans and the team that accumulates the most casualties will emerge victorious, perfect for medium or large maps.
STATUS: OPEN operational to test (private games by administrators at specific times) in Pre-Alpha phase (Main Map Deversum)
3. Domination (PvE and PvP).
This game mode consists of the conquest of strategic points (flags) which will give us points as time goes by, we will also accumulate points for enemy casualties.
It is a team game mode (2 or more teams), see pictures. -->
STATUS: OPEN operational to test (private games by administrators at specific times) in Pre-Alpha phase (Main Map Deversum)
4. Gun Game (PvE and PvP).
Game mode similar to Deathmatch in which you start with a specific weapon and with which you have to kill "x" enemies to advance to the next weapon (it changes automatically in your character).
The goal is to reach the last weapon to be the winner of the game.
STATUS: OPEN operational to test (private games by administrators at specific times) in Pre-Alpha phase (Main Map Deversum)
5. Competitive battles (PvP only).
No respawns, by rounds, when all other teams are dead (0 players alive) the remaining team wins the round, the first team to reach "X" wins the game (configurable).
The game can be configured with several teams, perfect for official competitions.
STATUS: Under CONSTRUCTION, private testing with the team and volunteers.
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