# Game modes

### <mark style="color:blue;">1.</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Enemy waves (PvE and PvE Coop).**</mark>

This game mode has the following characteristics:

<mark style="color:green;">✓</mark> AI of enemy waves.

<mark style="color:green;">✓</mark> Survival of waves of enemies per round.

<mark style="color:green;">✓</mark> Obtaining money for the death of an enemy.

<mark style="color:green;">✓</mark> You can buy weapons in specific areas.

<mark style="color:green;">✓</mark> Enemies expel drops (maximum ammunition recharge, annihilator bomb, health kits...).

<mark style="color:green;">✓</mark> Unlocking new areas through purchase.

<mark style="color:green;">✓</mark> Lobby (waiting area) with character selection, chat and preparation.

* <mark style="color:blue;">**STATUS:**</mark> <mark style="color:green;">**OPEN Operational in Pre-Alpha phase (GCAT Survival map), cooperative games under the creation of community administrators.**</mark>

### <mark style="color:blue;">2.</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Deathmatch and Multiteam Deathmatch (PvE and PvP).**</mark>

Let whoever can survive, no one is your ally, it works by time, when it ends, whoever has the most points will win.

Multiteam Deathmatch is identical to Deathmatch but with at least 2 teams, you cannot harm those on the same team. Here things get interesting, you can have battles involving, for example, 4 different clans and the team that accumulates the most casualties will emerge victorious, perfect for medium or large maps.

* <mark style="color:blue;">**STATUS:**</mark> <mark style="color:green;">**OPEN operational to test (private games by administrators at specific times) in Pre-Alpha phase (Main Map Deversum)**</mark>

### <mark style="color:blue;">3. Domination (PvE and PvP).</mark>

This game mode consists of the conquest of strategic points (flags) which will give us points as time goes by, we will also accumulate points for enemy casualties.&#x20;

It is a team game mode (2 or more teams), see pictures. -->

<div><figure><img src="https://content.gitbook.com/content/3Phw0Rgyd4NWK7n4Ew7j/blobs/OlxEl0HKliEOazariHYX/TEAM_SHARKY.png" alt=""><figcaption><p>Captura de bandera Don Sharky.</p></figcaption></figure> <figure><img src="https://content.gitbook.com/content/3Phw0Rgyd4NWK7n4Ew7j/blobs/0ewag4KAYFPB6B4O626d/TEAMS.png" alt=""><figcaption><p>Finalizada la partida.</p></figcaption></figure></div>

<mark style="color:blue;">**STATUS:**</mark> <mark style="color:green;">**OPEN operational to test (private games by administrators at specific times) in Pre-Alpha phase (Main Map Deversum)**</mark>

### <mark style="color:blue;">4. Gun Game (PvE and PvP).</mark>

Game mode similar to Deathmatch in which you start with a specific weapon and with which you have to kill "x" enemies to advance to the next weapon (it changes automatically in your character).&#x20;

The goal is to reach the last weapon to be the winner of the game.

<mark style="color:blue;">**STATUS:**</mark> <mark style="color:green;">**OPEN operational to test (private games by administrators at specific times) in Pre-Alpha phase (Main Map Deversum)**</mark>

### <mark style="color:blue;">**5.**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Competitive battles (PvP only).</mark>

No respawns, by rounds, when all other teams are dead (0 players alive) the remaining team wins the round, the first team to reach "X" wins the game (configurable).&#x20;

The game can be configured with several teams, perfect for official competitions.

* <mark style="color:blue;">**STATUS:**</mark> <mark style="color:red;">**Under CONSTRUCTION, private testing with the team and volunteers.**</mark>
